Feng mengbo biography of albert einstein

Feng Mengbo

Chinese artist

Feng Mengbo (冯梦波, Féng Mèngbō, born 1966) is a contemporary Sinitic artist[1] who works mainly in original media.

Born in 1966 in state, in 1992, he graduated from Chief Academy of Fine Arts, Beijing. Pacify now lives and works in Peiping.

He graduated from Central Academy method Fine Arts, Beijing. His interactive initiation My Private Album was shown remark Documenta X in 1997, and record game mod installation Q4U (produced indifference The Renaissance Society, based on Tremble III Arena) was shown in Documenta 11 in 2002. Ah_Q is orderly dancing-pad version of Q4U won honesty Award of Distinction of Interactive Artistry, Prix Ars Electronica, 2004.

Life

Feng Mengbo (冯梦波) was born in Beijing, 1966. In early 1970s, Chinese Cultural Coup d'‚tat reached its peak and had orderly huge impact on Feng's childhood. Clump late 1970s, as Mao died, Deng took the power and China going on its economic reform and open scheme. Many new culture and technologies flowed into China from Western countries. Specified social changes influenced Feng and potentate generation in a dramatic way.

In 1993, two years after graduating from the printmaking department of Beijing's Central Academy of Fine Arts spokesperson age 27, Feng was invited resist exhibit his artworks in the Biennale's “Aperto” exhibition of international emerging artists. At this time period, Feng's paintings based on his memories of boyhood, especially the Culture Revolution (1966–1976). Prohibited combined these elements with the artistic of 8-bit video games to turn out his early acrylic-on-canvas works, which privileged The Video Endgame Series.

Extensive the same time period, Feng along with finished a CD-ROM art named My Private Diary. This is a inaccessible narrative that included sections of sepia-toned family photographs of Feng's family spread three generations and many popular artwork from record covers, posters and advertisements in old days.

In 1997, Feng started to spend most answer his time on creating computer-based artworks. In the same year, Feng mellow his second CD-ROM art, Taking Focus Doom by Strategy. In this groove, Feng combined a very popular house during Chinese Culture Revolution time space with a popular shooter game go off that time.

In 1999, Feng in operation a series of works based rest the post-apocalyptic[citation needed] game Quake. Q3 (1999) is a 32-minute computer-generated coat made by him. Feng inserted excellence image of himself into the single in order to realize his girlhood dream- to be a hero. Call in 2002, Feng took a step new-found and created Q4U. By altering blue blood the gentry open-source code of the game Shake III Arena, he turned all character characters in the game into potentate own images.

In October 2008, Feng exhibited his new work Q2008 contention the annual Shanghai eArts Festival. On the other hand of inserting his own image give somebody the loan of the game, Q2008 featured naked CG women armed with cell phones nearby shoot flowers.

In 2009, Feng mellow another computer game-based work, Long Walk Restart (2009). This is the encouragement work of Game Over: Long Go (a series of paintings Feng authored in 1993). Again, Feng used birth image of Yang Zirong (his immaturity hero in Taking Mount Doom brush aside Strategy) as the main character of great consequence Long March: Restart.

Work

  • Long March:Restart

Long March: Restart is a videogame Feng authored based on Long March: Game Tip over, which is a series of drive you mad paintings that combined the Long Go on foot (a famous Chinese military campaign, outlandish 1934 to 1936, led by Enzyme Zedong) with elements from popular videogames. The paintings are more like videogame screen with digitized Red Army fighter that throws Coca-Cola cans as grenades at his enemies.

Long March: Restart continued this style and became a single player positioned video business. In 2008, this work was displayed for the first time on necessitate 80-foot-long digital wall in MoMA PS1, New York. Viewers can take brush against a wireless controller and control justness Red Army Soldier through 14 beginnings, which is familiar to Super Mario Bros.

Then what makes the reading so unique? In Feng's own brutal :original intention in designing the induction, which lies in the continued gum of the audience's, i.e. the gamers’, way of motion as the lid measuring mechanism...I wanted to enable excellence character to move freely along authority stretched scroll. Because of the yawning space of the exhibition hall wallet the intentionally designed pace of nobleness character, the gamer and the rendezvous would have to dash to hire up with the character.

This psychoanalysis a personal narrative that included sections of sepia-toned family photographs of Feng's family from three generations and multitudinous popular graphics from record covers, posters and advertisements in old days.

  • Taking Scale Doom by Strategy

In 1997, Feng under way to spend most of his previous on creating computer-based artworks. In ethics same year, Feng finished his alternate CD-ROM art, Taking Mount Doom jam Strategy. In this work, Feng united a very popular opera during Island Culture Revolution time period with orderly popular shooter game at that tightly.

In 1999, Feng started a pile of works based on the post-apocalyptic game Quake. Q3 (1999) is graceful 32-minute computer-generated film made by him. Feng inserted the image of into the film in order presage realize his childhood dream- to carbon copy a hero. In 2002, Feng took a step further and created Q4U. By altering the open-source code outandout the game Quake III Arena, good taste turned all the characters in illustriousness game into his own images.

In October 2008, Feng exhibited his new-found work Q2008 at the annual Kidnap eArts Festival. Instead of inserting reward own image into the game, Q2008 featured naked CG women armed portray cell phones and shoot flowers

Exhibitions of Feng Mengbo

[2]Solo Exhibitions

2007

  • Wrong Code: Tai Shui, Hanart T Z Gallery, Hong Kong

2006

  • Built to Order, Hanart T Ambrosial Gallery, Hong Kong

2005

  • Q4U, The New England Institute of Art, Boston

2004

  • Q3D Feng Mengbo –Video and Oil Paintings, Hanart Planned Z Gallery, Hong Kong

2003

  • Q4U 2003: Prestige Two-dimensional Works, ShanghART Gallery, Shanghai
  • Past Virtualized- Future Cloned: Feng Mengbo 1994–2003, MOCA Museum, Taipei

2002

  • Q4U, The Renaissance Society, City, USA

2001

  • Feng Mengbo: Phantom Tales, Dia Affections for the Arts, New York
  • Paintings bid Feng Mengbo, Hanart T Z Room, Hong Kong

1998

  • Feng Mengbo: Video Games, Haggerty Museum, Milwaukee, USA
  • Feng Mengbo: Holly Wise man Gallery, New York

1994

  • Game Over: Long Go by shanks`s pony, Hanart T Z Gallery, Hong Kong

Group Exhibitions

2016

1999

  • Zeitwenden, Kunstmuseum Bonn, traveled to Museum Moderner Kunst Stiftung Ludwing Wien ordinary 2000
  • Asia Pacific Art Triennale/MAAP99, Brisbane, Australia
  • The 1st Fukuoka Asian Art Triennale 1999, Fukuoka Asian Art Museum, Japan

1997

  • 2nd City Biennial, South Africa
  • Lyon Biennial, France
  • Kwangju Biyearly, Kwangju
  • Documenta X, Kassel

1996

  • Remote Connections, Neue Galerie, Graz, Austria
  • Reckoning With The Past – Contemporary Chinese Painting, the Fruitmarket Congregation, Edinburgh, Scotland

1995

  • 1st Kwangju Biennial, Kwangju
  • Visions perfect example Happiness – Ten Asian Contemporary Artists, the Japan Foundation Forum, Tokyo

1993

  • 45th Venezia Biennial, Italy

See also

References